QcMobBrain::Context Struct
struct QcMobBrain::ContextWhat one tick of all creatures shares, with the path rules of the creature at hand. More...
Public Variables
| QList<QcMobManager::BlockAction> * | blockActions |
| QList<QcMobManager::CreatureHit> * | creatureHits |
| double | dt |
| bool | griefing |
| QList<QcMobManager::PlayerHit> * | hits |
| QList<QcProjectileManager::Launch> * | launches |
| std::span<const QcCreature> | mobs |
| const QList<QcMobManager::PlayerView> * | players |
| QcPathRules | rules |
| quint64 | tick |
| QcServerWorld & | world |
| double | worldTime |
Detailed Description
Member Variable Documentation
QList<QcMobManager::BlockAction> *Context::blockActions
Blocks taken and put down in this tick (a shadewalker, decision E-460): QcMobManager:: takeBlockActions hands them to the server, which changes the blocks after the tick.
QList<QcMobManager::CreatureHit> *Context::creatureHits
Blows at other creatures this tick (a golem's, decision E-471; a pet's for its owner, decision E-480): QcMobManager::takeCreatureHits hands them to the server, which deals them after the tick.
double Context::dt
The tick's length in seconds.
bool Context::griefing
Game rule mobGriefing: without it no creature takes or places blocks.
QList<QcMobManager::PlayerHit> *Context::hits
Blows at players this tick.
QList<QcProjectileManager::Launch> *Context::launches
Shots of this tick (an archer's arrow, decision E-425): QcMobManager::takeLaunches hands them to the server, which adds them as projectiles in the phase of the creatures.
std::span<const QcCreature> Context::mobs
Every creature.
const QList<QcMobManager::PlayerView> *Context::players
The players.
QcPathRules Context::rules
The path rules of the creature at hand.
quint64 Context::tick
Ticks since the start: creatures look for players in turns, staggered by their ids.
QcServerWorld &Context::world
The world.
double Context::worldTime
The world time.