QcMsg::EntityMove Struct
struct QcMsg::EntityMoveThe state of one entity in EntityMoves; the fields as in EntitySpawn. More...
| Header: | #include <common/protocol/QcEntityMessages.h> |
Public Variables
| quint16 | flags |
| double | health |
| QcItemId | held |
| bool | hurt |
| quint32 | id |
| float | pitch |
| QcVec3 | position |
| bool | struck |
| float | yaw |
Detailed Description
Member Variable Documentation
double EntityMove::health
bool EntityMove::hurt
Set in the tick the entity took damage (for a hurt flash).
quint32 EntityMove::id
The entity's id.
QcVec3 EntityMove::position
The entity's position.
bool EntityMove::struck
Set in the tick a blow struck the entity: an attack, a projectile, an explosion (not burning, drowning or suffocation); a squid leaves its ink cloud (decision E-974).
float EntityMove::yaw
Horizontal view angle in degrees.