QcPlayerJoin::Parts Struct
struct QcPlayerJoin::PartsThe parts of the server a join uses: persistence, inventory, health, game modes, chunk streaming and how to send the time. More...
Public Variables
| std::function<void (QcServerClient &)> | sendTime |
Detailed Description
Member Variable Documentation
std::function<void (QcServerClient &)> Parts::sendTime
Sends the time of day (QcServer knows the tick rate).