QcPlayerJoin Class
A client the login admitted becomes a player (decision E-367): restored from his save (QcPlayerRecords) or spawned at the spawn point in the world's default game mode, told everything a client needs to play (Welcome, content, game mode, inventory, health, food, time, warnings about the world) and given the chunks around him. More...
| Header: | #include <server/login/QcPlayerJoin.h> |
Public Types
| struct | Parts |
Public Functions
| void | join(QcServerClient &client) |
Detailed Description
A save that cannot be read ends the connection with the reason.
Member Function Documentation
void QcPlayerJoin::join(QcServerClient &client)
Makes the admitted client a player: restores or spawns him and sends what he needs to play.