QcPreviewScene::Figure Struct
struct QcPreviewScene::FigureWhat the preview shows of the player. More...
| Header: | #include <clientcore/preview/QcPreviewScene.h> |
Public Variables
| QcAppearance | appearance |
| QcCapeSwing::Angles | cape |
| QcEquipment | equipment |
| QcItemId | held |
| std::shared_ptr<const QcSpriteShape> | heldShape |
| QcEntityPose | pose |
| double | seconds |
| double | yaw |
Detailed Description
Member Variable Documentation
QcAppearance Figure::appearance
Outfit, hair, cape and colours.
QcCapeSwing::Angles Figure::cape
The cape's swing (QcCapeSwing, kept by the preview from frame to frame).
QcEquipment Figure::equipment
Worn armour, drawn like on other players.
QcItemId Figure::held
In the right hand; qcNoItem for none.
std::shared_ptr<const QcSpriteShape> Figure::heldShape
The shape of the held item's sprite (QcSpriteShapes); null draws it flat.
QcEntityPose Figure::pose
The pose; the preview fills it from QcPreviewPose.
double Figure::seconds
Free-running clock for the idle motion (QcAnimator::animateBody).