QcShapePart Struct
One part of a block shape: boxes and crossed planes that apply in the states where all its conditions hold. More...
| Header: | #include <common/content/blocks/QcShapePart.h> |
Public Variables
| QList<QcAabb> | boxes |
| QList<QcAabb> | collision |
| QList<QcAabb> | crosses |
| bool | customCollision |
| bool | stretch |
| QList<QcAabb> | target |
| QString | texture |
| QList<QcShapeCondition> | when |
Detailed Description
Member Variable Documentation
QList<QcAabb> QcShapePart::boxes
Boxes in block-local metres (0..1); they are drawn, targeted and, unless collision replaces them, collided with.
QList<QcAabb> QcShapePart::collision
Collision boxes ("collision", up to QcShapeDefinition::maxCollisionHeight high); used when customCollision is set.
QList<QcAabb> QcShapePart::crosses
Regions drawn as two crossed planes (plants); targeted by their box, never collided with.
bool QcShapePart::customCollision
Collision boxes instead of boxes (fences reach 1.5 m, an open gate has none).
bool QcShapePart::stretch
Each face shows the whole texture stretched over it (torches) instead of the part of the texture where the face lies in the cell.
QList<QcAabb> QcShapePart::target
Boxes pointed at (aimed, outlined), neither drawn nor collided with: a wire too thin to hit gets a flat box over the whole cell (tripwire). Once a part of a state has them, only these boxes of all its parts are pointed at.
QString QcShapePart::texture
Texture slot of the block used for all faces of these boxes; empty uses the face textures. "$<property>" takes the slot named by the state's value of that property (the lens colour of the signal indicator light, decision E-765).
QList<QcShapeCondition> QcShapePart::when
Conditions on the block's state ("when"); empty: the part applies in every state.