QcVillageStyle::Wetland Struct
struct QcVillageStyle::WetlandThe ground a style over water shapes (QcVillageWetland); bottom air: none. More...
Public Functions
| int | reach() const |
Public Variables
| int | blend |
| QcBlockId | bottom |
| int | depth |
| QcBlockId | floatingPlant |
| double | floatingPlantChance |
| int | fray |
| int | margin |
| int | mudBand |
| QcBlockId | plant |
| double | plantChance |
| double | scale |
| double | water |
Detailed Description
Member Function Documentation
int Wetland::reach() const
Returns the distance from the pieces and boardwalks beyond which columns keep their terrain.
Member Variable Documentation
QcBlockId Wetland::bottom
The block of the pools' bottoms, the mud and raised ground.
int Wetland::depth
Pools lie this many blocks below the water surface (their deepest part a block more).