QcWaterFrame Struct
What one frame's water is drawn with. More...
| Header: | #include <clientcore/light/QcWaterLook.h> |
Public Variables
| QcVec3 | camera |
| bool | depthZeroToOne |
| QcShadowLight | light |
| float | seconds |
| QSize | size |
| QcSkyState | sky |
| bool | textureYFollowsNdc |
| QMatrix4x4 | viewProjection |
| QcRenderOptions::Water | water |
Detailed Description
Member Variable Documentation
QcVec3 QcWaterFrame::camera
The camera's world position.
QcShadowLight QcWaterFrame::light
The light of the shadows (QcShadowCascades::light): the water mirrors the same sun or moon, its glint follows the direction without steps (QcShadowLight::sun).
float QcWaterFrame::seconds
The waves' time (FrameInput::waterSeconds).
QSize QcWaterFrame::size
The scene's size in pixels.
QcSkyState QcWaterFrame::sky
Sky colours and daylight of the frame.
QMatrix4x4 QcWaterFrame::viewProjection
Projection x the camera's rotation the scene is drawn with.
QcRenderOptions::Water QcWaterFrame::water
The water settings of the render mode.